RecorderNew
Live component. Click, hover, and type to try it.
Install
npx shadcn@latest add https://pinui.xyz/r/recorder.jsonAbout
A voice recorder with a waveform that scrolls under the playhead.
Live component. Click, hover, and type to try it.
npx shadcn@latest add https://pinui.xyz/r/recorder.jsonA voice recorder with a waveform that scrolls under the playhead.
"use client";
import { useEffect, useRef } from "react";
import { animate, hover, press, stagger } from "motion/react";
import "./recorder.css";
/* ------------------------------------------------------------------ props -- */
export type RecorderProps = {
/** How wide the card is drawn, in px. It shrinks further to fit a small screen. */
size?: number;
/** Tactile clicks on every press and a tick as you scrub, synthesised at play time. */
sound?: boolean;
/** Take the keyboard as soon as it mounts, so Space and S work straight away. */
autoFocus?: boolean;
/** "dark" graphite, or "light" porcelain. The red key is the same in both. */
theme?: "light" | "dark";
/** Fired when a take is saved, with its length in seconds. */
onSave?: (seconds: number) => void;
};
type Mode = "idle" | "recording" | "paused" | "saved" | "playing";
/* ---------------------------------------------------------------- motion -- */
const PRESS = { type: "spring", stiffness: 1100, damping: 42, mass: 0.5 } as const;
const RELEASE = { type: "spring", stiffness: 600, damping: 15, mass: 0.6 } as const;
const SPRING = { type: "spring", stiffness: 420, damping: 32 } as const;
const SOFT = { type: "spring", stiffness: 170, damping: 22 } as const;
const ROLL = { type: "spring", stiffness: 420, damping: 34, mass: 0.8 } as const;
const MORPH = { type: "spring", stiffness: 460, damping: 24 } as const;
const clamp = (v: number, lo: number, hi: number) => Math.min(hi, Math.max(lo, v));
const pad2 = (n: number) => String(n).padStart(2, "0");
/* ---------------------------------------------------------------- geometry -- */
/* the card is authored at 700 × 700 and scaled to fit */
const SIZE = 700;
/** A radius-200 superellipse (n = 4), measured off the reference. */
function squirclePath(w: number, h: number, r: number, inset = 0, steps = 28) {
const pts: string[] = [];
const centers = [
[w - r, r],
[r, r],
[r, h - r],
[w - r, h - r],
];
centers.forEach(([cx, cy], q) => {
for (let i = 0; i <= steps; i++) {
const t = ((q + i / steps) * Math.PI) / 2;
const c = Math.cos(t);
const s = Math.sin(t);
const x = cx + r * Math.sign(c) * Math.sqrt(Math.abs(c));
const y = cy - r * Math.sign(s) * Math.sqrt(Math.abs(s));
pts.push(`${(x + inset).toFixed(2)} ${(y + inset).toFixed(2)}`);
}
});
return `M${pts.join("L")}Z`;
}
const CLIP = `path("${squirclePath(SIZE, SIZE, 200)}")`;
const RIM = squirclePath(SIZE - 2, SIZE - 2, 199, 1);
/* the waveform */
const BAR_DT = 0.1; // seconds per bar
const PITCH = 10;
const HEAD_X = 380;
const BAR_OFFSET = 11.5;
const MIN_H = 4;
const MAX_H = 340;
const COLLAPSE_MS = 460;
const RIPPLE_MS = 700;
const LABELS: Record<Mode, string> = { idle: "READY", recording: "REC", paused: "PAUSED", saved: "SAVED", playing: "PLAY" };
/* the status dot's fill per mode; recording and paused fall back to the red gradient in the stylesheet */
const DOT_COLOR: Record<Mode, string> = {
idle: "var(--prec-dot-idle)",
recording: "",
paused: "",
saved: "var(--prec-dot-saved)",
playing: "var(--prec-dot-play)",
};
const MAIN_GLYPH = { idle: "rec", recording: "pause", paused: "rec", saved: "play", playing: "pause" } as const;
const SIDE_GLYPH = { idle: "stop", recording: "stop", paused: "stop", saved: "clear", playing: "stop" } as const;
const MAIN_LABEL: Record<Mode, string> = {
idle: "Record",
recording: "Pause",
paused: "Resume recording",
saved: "Play",
playing: "Pause playback",
};
/* a damped spring from 0 → 1 as a bar is born */
const grow = (age: number) => (age >= 0.7 ? 1 : Math.max(0, 1 - Math.exp(-age * 14) * Math.cos(age * 20)));
/* -------------------------------------------------------------- component -- */
/**
* A voice recorder card — no microphone.
*
* The input is a generated voice-like signal, and playback is a silent, timed
* replay of the same take. Record, pause and resume on the red key; stop saves
* the take, and on a saved take the side key becomes hold-to-clear. Drag the
* waveform, scroll over the card or use the arrow keys to scrub.
*
* The waveform is a fixed pool of bars that scroll under a fixed playhead, all
* drawn from one frame loop, so nothing is created or destroyed while it runs.
*/
export default function Recorder({ size = 360, sound = true, autoFocus = false, theme = "dark", onSave }: RecorderProps) {
const rootRef = useRef<HTMLDivElement>(null);
const fitRef = useRef<HTMLDivElement>(null);
const frameRef = useRef<HTMLDivElement>(null);
const cardRef = useRef<HTMLDivElement>(null);
const waveRef = useRef<HTMLDivElement>(null);
const barsRef = useRef<HTMLDivElement>(null);
const dotsRef = useRef<HTMLDivElement>(null);
const playheadRef = useRef<HTMLDivElement>(null);
const recDotRef = useRef<HTMLSpanElement>(null);
const labelRef = useRef<HTMLDivElement>(null);
const timerRef = useRef<HTMLDivElement>(null);
const sideRef = useRef<HTMLButtonElement>(null);
const mainRef = useRef<HTMLButtonElement>(null);
const holdRef = useRef<SVGRectElement>(null);
const glyphRefs = useRef<Record<string, HTMLElement | SVGSVGElement | null>>({});
/* read at play time, so the prop can change without rebuilding the card */
const soundRef = useRef(sound);
soundRef.current = sound;
const onSaveRef = useRef(onSave);
onSaveRef.current = onSave;
useEffect(() => {
const root = rootRef.current!;
const fit = fitRef.current!;
const frame = frameRef.current!;
const card = cardRef.current!;
const wave = waveRef.current!;
const barsEl = barsRef.current!;
const dotsEl = dotsRef.current!;
const playhead = playheadRef.current!;
const recDot = recDotRef.current!;
const labelWrap = labelRef.current!;
const timerEl = timerRef.current!;
const kSide = sideRef.current!;
const kMain = mainRef.current!;
const holdRect = holdRef.current!;
const G = glyphRefs.current as Record<string, HTMLElement>;
const reduceMotion = window.matchMedia("(prefers-reduced-motion: reduce)").matches;
let alive = true;
const cleanups: (() => void)[] = [];
const listen = <K extends keyof HTMLElementEventMap>(
el: HTMLElement | Window,
type: K | string,
fn: (e: never) => void,
opts?: AddEventListenerOptions,
) => {
el.addEventListener(type, fn as EventListener, opts);
cleanups.push(() => el.removeEventListener(type, fn as EventListener, opts));
};
const timers = new Set<ReturnType<typeof setTimeout>>();
const later = (ms: number, fn: () => void) => {
const id = setTimeout(() => {
timers.delete(id);
fn();
}, ms);
timers.add(id);
return id;
};
/*
* ── size: a compact card, shrinking further to fit ──
* It measures the box it was put in rather than the window, so it fits a
* sidebar or a stage as well as a page.
*/
const host = root.parentElement ?? root;
function fitToViewport() {
const cs = getComputedStyle(host);
const inner = host.clientWidth - parseFloat(cs.paddingLeft) - parseFloat(cs.paddingRight);
const room = Math.min(inner > 0 ? inner : window.innerWidth, window.innerWidth - 32);
const s = Math.min(size / SIZE, room / SIZE, (window.innerHeight - 48) / SIZE);
frame.style.transform = `scale(${s})`;
fit.style.width = `${SIZE * s}px`;
fit.style.height = `${SIZE * s}px`;
}
fitToViewport();
listen(window, "resize", fitToViewport);
if (typeof ResizeObserver !== "undefined") {
const observer = new ResizeObserver(fitToViewport);
observer.observe(host);
cleanups.push(() => observer.disconnect());
}
/* ── state: idle → recording ⇄ paused → saved ⇄ playing ── */
const S = { mode: "idle" as Mode, elapsed: 0, cursor: 0, nextBarAt: BAR_DT, view: 0 };
let samples: { h: number; t: number }[] = [];
/* ── tactile sound (Web Audio, made on the first press) ── */
let ctx: AudioContext | undefined;
let noiseBuf: AudioBuffer | undefined;
function click(kind: "down" | "up" | "tick" = "down", gain = 1) {
if (!soundRef.current) return;
try {
const Ctx = window.AudioContext || (window as unknown as { webkitAudioContext: typeof AudioContext }).webkitAudioContext;
ctx ??= new Ctx();
if (ctx.state === "suspended") void ctx.resume();
} catch {
return;
}
if (!noiseBuf) {
noiseBuf = ctx.createBuffer(1, Math.floor(ctx.sampleRate * 0.03), ctx.sampleRate);
const d = noiseBuf.getChannelData(0);
for (let i = 0; i < d.length; i++) d[i] = (Math.random() * 2 - 1) * Math.pow(1 - i / d.length, 4);
}
const t = ctx.currentTime;
const src = ctx.createBufferSource();
src.buffer = noiseBuf;
const bp = ctx.createBiquadFilter();
bp.type = "bandpass";
bp.frequency.value = kind === "down" ? 2200 : kind === "tick" ? 5200 : 3400;
bp.Q.value = 0.9;
const g = ctx.createGain();
g.gain.value = (kind === "down" ? 0.45 : kind === "tick" ? 0.08 : 0.24) * gain;
src.connect(bp).connect(g).connect(ctx.destination);
src.start(t);
if (kind === "down") {
const o = ctx.createOscillator();
const og = ctx.createGain();
o.frequency.setValueAtTime(150, t);
o.frequency.exponentialRampToValueAtTime(50, t + 0.05);
og.gain.setValueAtTime(0.12 * gain, t);
og.gain.exponentialRampToValueAtTime(0.0001, t + 0.06);
o.connect(og).connect(ctx.destination);
o.start(t);
o.stop(t + 0.07);
}
}
const haptic = (ms = 8) => navigator.vibrate?.(ms);
/* ── timer: HH:MM:SS, the digits roll and soften through a blur ── */
timerEl.replaceChildren();
const slots: HTMLSpanElement[] = [];
"00:00:00".split("").forEach((ch) => {
const el = document.createElement("span");
if (ch === ":") {
el.className = "prec__colon";
el.textContent = ":";
timerEl.append(el);
return;
}
el.className = "prec__slot";
el.innerHTML = "<span>0</span>";
el.dataset.v = "0";
timerEl.append(el);
slots.push(el);
});
function setDigit(slot: HTMLSpanElement, ch: string, dir: number) {
if (slot.dataset.v === ch) return;
slot.dataset.v = ch;
if (reduceMotion) {
slot.innerHTML = `<span>${ch}</span>`;
return;
}
const h = slot.offsetHeight || 58;
const prev = slot.lastElementChild as HTMLElement | null;
const next = document.createElement("span");
next.textContent = ch;
slot.append(next);
animate(next, { y: [dir * h * 0.75, 0], opacity: [0, 1], filter: ["blur(5px)", "blur(0px)"] }, ROLL);
if (prev) animate(prev, { y: -dir * h * 0.75, opacity: 0, filter: "blur(5px)" }, ROLL).then(() => prev.remove());
}
let lastSec = -1;
function renderTimer(sec: number) {
const s = Math.floor(sec + 1e-6);
if (s === lastSec) return;
const dir = s >= lastSec ? 1 : -1;
lastSec = s;
const str = pad2(Math.floor(s / 3600) % 100) + pad2(Math.floor(s / 60) % 60) + pad2(s % 60);
str.split("").forEach((ch, i) => setDigit(slots[i], ch, dir));
}
/* ── waveform: pooled bars that scroll under a fixed playhead ── */
barsEl.replaceChildren();
dotsEl.replaceChildren();
const POOL = Math.ceil(SIZE / PITCH) + 12;
const pool = Array.from({ length: POOL }, () => {
const el = document.createElement("span");
el.className = "prec__bar";
el.style.opacity = "0";
barsEl.append(el);
return { el, on: false, tf: "", op: -1, used: false };
});
const dots: { el: HTMLSpanElement; x: number; a: number }[] = [];
for (let x = 392; x <= 672; x += 9) {
const d = document.createElement("span");
d.className = "prec__dot";
d.style.left = `${x}px`;
dotsEl.append(d);
dots.push({ el: d, x, a: 1 });
}
const fx = { collapseAt: 0, rippleAt: 0 };
function targetHead() {
return S.mode === "recording" || S.mode === "paused" ? S.elapsed : S.cursor;
}
function renderWave(now: number) {
const hIdx = S.view / BAR_DT;
const n = samples.length;
const reviewing = S.mode === "saved" || S.mode === "playing";
const kFrom = Math.max(0, Math.floor(hIdx - HEAD_X / PITCH) - 2);
const kTo = Math.min(n - 1, Math.ceil(hIdx + (SIZE - HEAD_X) / PITCH) + 2);
const collapseP = fx.collapseAt ? (now - fx.collapseAt) / COLLAPSE_MS : 0;
const rippleP = fx.rippleAt ? (now - fx.rippleAt) / RIPPLE_MS : 0;
if (rippleP > 1) fx.rippleAt = 0;
for (const p of pool) p.used = false;
let lastX = -Infinity;
for (let k = kFrom; k <= kTo; k++) {
const x = HEAD_X - BAR_OFFSET - (hIdx - (k + 1)) * PITCH;
if (x < -4 || x > SIZE) continue;
const s = samples[k];
let h = s.h * grow((now - s.t) / 1000);
if (collapseP) {
const d = Math.abs(HEAD_X - x) / HEAD_X;
const local = clamp(collapseP * 1.7 - d * 0.7, 0, 1);
h *= 1 - local * local * (3 - 2 * local);
}
if (rippleP) {
const u = rippleP * 1.6 - (HEAD_X - x) / HEAD_X;
if (u > 0 && u < 1) h *= 1 + 0.16 * Math.sin(Math.PI * u);
}
/* played and unplayed crossfade over about a bar and a half instead of flipping */
const ahead = reviewing ? clamp((x - HEAD_X + 6) / 15, 0, 1) : 0;
const op = 1 - 0.72 * ahead;
const p = pool[k % POOL];
p.used = true;
lastX = Math.max(lastX, x);
const tf = `translate3d(${x.toFixed(2)}px,5px,0) scaleY(${(Math.max(h, 0) / MAX_H).toFixed(4)})`;
if (p.tf !== tf) {
p.el.style.transform = tf;
p.tf = tf;
}
if (Math.abs(p.op - op) > 0.004 || !p.on) {
p.el.style.opacity = op.toFixed(3);
p.op = op;
p.on = true;
}
}
for (const p of pool) {
if (!p.used && p.on) {
p.el.style.opacity = "0";
p.on = false;
p.op = -1;
}
}
/* the dotted track fades out where audio takes its place */
const edge = Math.max(HEAD_X + 6, lastX + 6);
for (const d of dots) {
const a = clamp((d.x - edge) / 10, 0, 1);
if (Math.abs(a - d.a) > 0.01) {
d.a = a;
d.el.style.opacity = a.toFixed(2);
}
}
}
function collapseWave() {
if (!samples.length || reduceMotion) {
samples = [];
return Promise.resolve();
}
fx.collapseAt = performance.now();
return new Promise<void>((r) =>
later(COLLAPSE_MS, () => {
samples = [];
fx.collapseAt = 0;
r();
}),
);
}
/* generated "speech": words with a rise-and-fall envelope, then pauses */
const voice = { i: 0, len: 0, peak: 0, speaking: false };
function nextHeight() {
if (voice.i >= voice.len) {
voice.speaking = !voice.speaking;
voice.i = 0;
voice.len = voice.speaking ? 4 + Math.floor(Math.random() * 7) : 2 + Math.floor(Math.random() * 5);
voice.peak = 0.55 + Math.random() * 0.45;
}
const u = (voice.i + 0.5) / voice.len;
voice.i++;
if (!voice.speaking) return MIN_H + Math.random() * 8;
const env = Math.pow(Math.sin(Math.PI * u), 0.6);
const a = clamp(env * voice.peak * (0.55 + Math.random() * 0.45), 0.02, 1);
return MIN_H + Math.pow(a, 1.3) * (MAX_H - MIN_H);
}
/* ── status, glyph morphs, indicators ── */
labelWrap.replaceChildren();
const firstLabel = document.createElement("span");
firstLabel.className = "prec__labelText";
firstLabel.textContent = "READY";
labelWrap.append(firstLabel);
let currentLabel = "READY";
function setLabel(text: string) {
if (text === currentLabel) return;
currentLabel = text;
const prev = labelWrap.lastElementChild as HTMLElement | null;
const next = document.createElement("span");
next.className = "prec__labelText";
next.textContent = text;
labelWrap.append(next);
if (reduceMotion) {
prev?.remove();
return;
}
animate(next, { y: [20, 0], opacity: [0, 1], filter: ["blur(4px)", "blur(0px)"] }, SPRING);
if (prev) animate(prev, { y: -20, opacity: 0, filter: "blur(4px)" }, { duration: 0.2, ease: [0.4, 0, 1, 1] }).then(() => prev.remove());
}
let flashTimer: ReturnType<typeof setTimeout> | null = null;
function flash(text: string, ms = 1100) {
if (flashTimer) clearTimeout(flashTimer);
setLabel(text);
flashTimer = later(ms, () => {
flashTimer = null;
setLabel(LABELS[S.mode]);
});
}
const refreshLabel = () => !flashTimer && setLabel(LABELS[S.mode]);
let dotBlink: { stop: () => void } | undefined;
let timerBlink: { stop: () => void } | undefined;
function refreshIndicators() {
dotBlink?.stop();
timerBlink?.stop();
recDot.style.background = DOT_COLOR[S.mode];
if (reduceMotion) return;
animate(recDot, { scale: [0.6, 1] }, RELEASE);
animate(timerEl, { opacity: 1 }, { duration: 0.2 });
if (S.mode === "recording") {
dotBlink = animate(recDot, { opacity: [1, 0.2, 1] }, { duration: 1.2, repeat: Infinity, ease: "easeInOut" });
} else {
animate(recDot, { opacity: S.mode === "paused" ? 0.55 : 1 }, { duration: 0.2 });
}
if (S.mode === "paused") {
timerBlink = animate(timerEl, { opacity: [1, 0.3, 1] }, { duration: 1.2, repeat: Infinity, ease: "easeInOut" });
}
}
const shown: { main: string; side: string } = { main: "rec", side: "stop" };
function morph(group: "main" | "side", next: string) {
if (shown[group] === next) return;
const out = G[shown[group]];
const inn = G[next];
shown[group] = next;
if (reduceMotion) {
out.style.opacity = "0";
inn.style.opacity = "1";
return;
}
animate(out, { opacity: 0, scale: 0.5, rotate: -25, filter: "blur(3px)" }, { duration: 0.16, ease: [0.4, 0, 1, 1] });
animate(inn, { opacity: [0, 1], scale: [0.5, 1], rotate: [25, 0], filter: ["blur(3px)", "blur(0px)"] }, MORPH);
}
function refreshControls() {
morph("main", MAIN_GLYPH[S.mode]);
morph("side", SIDE_GLYPH[S.mode]);
const sideOn = S.mode !== "idle";
kSide.disabled = !sideOn;
animate(kSide.querySelector(".prec__glyphs")!, { opacity: sideOn ? 1 : 0.35 }, { duration: 0.25 });
kMain.setAttribute("aria-label", MAIN_LABEL[S.mode]);
kSide.setAttribute("aria-label", S.mode === "saved" ? "Hold to clear the recording" : "Stop");
kSide.title = S.mode === "saved" ? "Hold to clear (hold S)" : "Stop (S)";
wave.style.cursor = S.mode === "saved" || S.mode === "playing" ? "grab" : "default";
}
function setMode(mode: Mode) {
S.mode = mode;
refreshLabel();
refreshIndicators();
refreshControls();
}
/* ── actions ── */
function wiggle(el: HTMLElement) {
if (!reduceMotion) animate(el, { x: [0, -6, 6, -4, 4, 0] }, { duration: 0.36, ease: "easeOut" });
}
function startTake() {
Object.assign(S, { elapsed: 0, cursor: 0, nextBarAt: BAR_DT, view: 0 });
samples = [];
voice.i = voice.len = 0;
voice.speaking = false;
setMode("recording");
}
function saveTake() {
S.cursor = S.elapsed;
fx.rippleAt = performance.now();
setMode("saved");
onSaveRef.current?.(S.elapsed);
}
let playStart = 0;
let playFrom = 0;
function startPlayback() {
if (S.elapsed <= 0) return;
/* from the end, rewind — the waveform glides back rather than jumping */
if (S.cursor >= S.elapsed - 0.05) S.cursor = 0;
playFrom = S.cursor;
playStart = performance.now();
setMode("playing");
}
async function clearTake() {
setMode("idle");
flash("CLEARED", 1000);
await collapseWave();
Object.assign(S, { elapsed: 0, cursor: 0, view: 0 });
}
const actions = {
main() {
switch (S.mode) {
case "idle":
return startTake();
case "recording":
return setMode("paused");
case "paused":
return setMode("recording");
case "saved":
return startPlayback();
case "playing":
return setMode("saved");
}
},
side() {
switch (S.mode) {
case "recording":
case "paused":
return saveTake();
case "playing":
S.cursor = S.elapsed;
return setMode("saved");
}
},
};
/* ── press physics ── */
function down(btn: HTMLElement, scale: number) {
btn.classList.add("is-down");
animate(btn, { scale }, PRESS);
animate(btn.querySelector(".prec__glyphs")!, { scale: 0.88 }, PRESS);
click("down");
haptic();
}
function up(btn: HTMLElement) {
btn.classList.remove("is-down");
animate(btn, { scale: 1 }, RELEASE);
animate(btn.querySelector(".prec__glyphs")!, { scale: 1 }, RELEASE);
click("up");
}
cleanups.push(
press(kMain, (el) => {
down(el as HTMLElement, 0.93);
actions.main();
return () => up(el as HTMLElement);
}),
);
/* the side key taps to stop; on a saved take it becomes hold-to-clear */
type Hold = { anim: ReturnType<typeof animate>; done?: boolean };
let hold: Hold | null = null;
let holdShown = 0;
const setHold = (v: number) => (holdRect.style.strokeDashoffset = String(1 - (holdShown = v)));
function holdStart() {
if (S.mode !== "saved") return false;
const h = {} as Hold;
h.anim = animate(holdShown, 1, { duration: 0.7 * (1 - holdShown), ease: "linear", onUpdate: setHold });
h.anim.then(() => {
if (hold !== h || !alive) return;
h.done = true;
haptic(18);
click("down", 1.2);
animate(holdShown, 0, { duration: 0.35, delay: 0.15, onUpdate: setHold });
void clearTake();
});
hold = h;
return true;
}
function holdEnd() {
const h = hold;
hold = null;
if (!h || h.done) return;
h.anim.stop();
animate(holdShown, 0, { ...SPRING, onUpdate: setHold });
flash("HOLD", 1000);
}
cleanups.push(
press(kSide, (el) => {
const btn = el as HTMLButtonElement;
if (btn.disabled) {
wiggle(btn);
return;
}
down(btn, 0.95);
const holding = holdStart();
if (!holding) actions.side();
return () => {
up(btn);
if (holding) holdEnd();
};
}),
);
[kMain, kSide].forEach((btn) =>
cleanups.push(
hover(btn, (el) => {
const b = el as HTMLButtonElement;
if (!b.classList.contains("is-down") && !b.disabled) animate(b, { scale: 1.03 }, SPRING);
return () => {
if (!b.classList.contains("is-down")) animate(b, { scale: 1 }, SPRING);
};
}),
),
);
/* ── scrubbing: drag the waveform or scroll over the card ── */
const canScrub = () => S.mode === "saved" || S.mode === "playing";
let lastTickIdx = -1;
function scrubBy(sec: number) {
S.cursor = clamp(S.cursor + sec, 0, S.elapsed);
if (S.mode === "playing") {
playFrom = S.cursor;
playStart = performance.now();
}
const idx = Math.floor(S.cursor / BAR_DT);
if (idx !== lastTickIdx) {
lastTickIdx = idx;
click("tick");
}
}
let drag: { x: number; was: boolean } | null = null;
listen(wave, "pointerdown", (e: PointerEvent) => {
if (!canScrub()) return;
wave.setPointerCapture(e.pointerId);
wave.style.cursor = "grabbing";
drag = { x: e.clientX, was: S.mode === "playing" };
if (drag.was) setMode("saved");
});
listen(wave, "pointermove", (e: PointerEvent) => {
if (!drag) return;
const scale = frame.getBoundingClientRect().width / SIZE;
const dx = (e.clientX - drag.x) / scale;
drag.x = e.clientX;
scrubBy((-dx / PITCH) * BAR_DT);
});
const endDrag = () => {
if (!drag) return;
const { was } = drag;
drag = null;
wave.style.cursor = canScrub() ? "grab" : "default";
if (was && S.cursor < S.elapsed - 0.05) startPlayback();
};
listen(wave, "pointerup", endDrag);
listen(wave, "pointercancel", endDrag);
listen(
card,
"wheel",
(e: WheelEvent) => {
if (!canScrub()) return;
e.preventDefault();
scrubBy((e.deltaY + e.deltaX) * 0.004);
},
{ passive: false },
);
/*
* The keyboard: Space records, pauses and plays, S stops (hold it to clear
* a saved take), and the arrows scrub. It listens on the card rather than
* on the whole page, so it never swallows a Space meant to scroll.
*/
listen(root, "keydown", (e: KeyboardEvent) => {
if (e.metaKey || e.ctrlKey || e.altKey) return;
const k = e.key.toLowerCase();
if (k === "arrowleft" || k === "arrowright") {
if (!canScrub()) return;
e.preventDefault();
scrubBy(k === "arrowleft" ? -1 : 1);
return;
}
if (k !== " " && k !== "s") return;
e.preventDefault();
if (e.repeat) return;
if (k === " ") {
down(kMain, 0.93);
actions.main();
later(110, () => up(kMain));
} else if (kSide.disabled) {
wiggle(kSide);
} else {
down(kSide, 0.95);
if (!holdStart()) {
actions.side();
later(110, () => up(kSide));
}
}
});
listen(root, "keyup", (e: KeyboardEvent) => {
if (e.key.toLowerCase() === "s" && hold) {
up(kSide);
holdEnd();
}
});
/* ── the frame loop ── */
let raf = 0;
let last = performance.now();
function tick(now: number) {
if (!alive) return;
const dt = Math.min(0.25, Math.max(0, (now - last) / 1000));
last = now;
if (S.mode === "recording") {
S.elapsed += dt;
while (S.elapsed >= S.nextBarAt) {
samples.push({ h: nextHeight(), t: now });
S.nextBarAt += BAR_DT;
}
} else if (S.mode === "playing") {
S.cursor = clamp(playFrom + (now - playStart) / 1000, 0, S.elapsed);
if (S.cursor >= S.elapsed) {
S.cursor = S.elapsed;
setMode("saved");
}
}
/* the waveform follows the head with feed-forward and a critically damped
correction: exact while moving, and a glide across any jump */
const target = targetHead();
const moving = S.mode === "recording" || S.mode === "playing" ? 1 : 0;
S.view += moving * dt;
S.view += (target - S.view) * (1 - Math.exp(-dt * (reduceMotion ? 1e3 : 9)));
renderWave(now);
renderTimer(target);
raf = requestAnimationFrame(tick);
}
/* ── boot ── */
renderTimer(0);
setMode("idle");
if (reduceMotion) {
card.style.opacity = "1";
} else {
animate(card, { opacity: [0, 1], y: [28, 0], scale: [0.94, 1] }, SOFT);
animate([kSide, kMain], { opacity: [0, 1], scale: [0.6, 1] }, { delay: stagger(0.08, { startDelay: 0.22 }), ...RELEASE });
animate([recDot, labelWrap, timerEl], { opacity: [0, 1], x: [-12, 0] }, { delay: stagger(0.06, { startDelay: 0.28 }), ...SPRING });
animate(
dots.map((d) => d.el),
{ opacity: [0, 1], scaleY: [0, 1] },
{ delay: stagger(0.016, { startDelay: 0.32 }), duration: 0.35 },
);
animate(playhead, { scaleY: [0, 1] }, { delay: 0.28, ...SPRING });
}
if (autoFocus) root.focus({ preventScroll: true });
raf = requestAnimationFrame((t) => {
last = t;
raf = requestAnimationFrame(tick);
});
return () => {
alive = false;
cancelAnimationFrame(raf);
timers.forEach(clearTimeout);
if (flashTimer) clearTimeout(flashTimer);
dotBlink?.stop();
timerBlink?.stop();
cleanups.forEach((fn) => fn());
void ctx?.close().catch(() => {});
};
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [size]);
const glyph = (name: string) => (el: HTMLElement | SVGSVGElement | null) => {
glyphRefs.current[name] = el;
};
return (
<div ref={rootRef} className="prec" data-theme={theme} tabIndex={-1} aria-label="Voice recorder">
<div ref={fitRef} className="prec__fit">
<div ref={frameRef} className="prec__frame">
<div ref={cardRef} className="prec__card" style={{ clipPath: CLIP }}>
<div className="prec__bg" />
{/* ── the waveform ── */}
<div ref={waveRef} className="prec__wave" aria-hidden="true">
<div ref={barsRef} className="prec__bars" />
<div ref={dotsRef} className="prec__dots" />
{/* progressive glass: each layer blurs harder and covers less, toward the edge */}
<div className="prec__edge prec__edge--l">
<i /><i /><i /><i /><i /><i />
</div>
<div className="prec__edge prec__edge--r">
<i /><i /><i /><i /><i /><i />
</div>
<div ref={playheadRef} className="prec__playhead" />
</div>
{/* ── status and timer ── */}
<span ref={recDotRef} className="prec__recDot" />
<div ref={labelRef} className="prec__label" aria-live="polite" />
<div ref={timerRef} className="prec__timer" aria-label="Elapsed time" />
{/* ── controls ── */}
<button ref={sideRef} type="button" className="prec__side" aria-label="Stop" title="Stop (S)">
<svg className="prec__hold" width="107" height="171" viewBox="0 0 107 171" aria-hidden="true">
<rect
ref={holdRef}
x="2"
y="2"
width="103"
height="167"
rx="51.5"
fill="none"
stroke="#f2322f"
strokeWidth="3"
strokeLinecap="round"
pathLength={1}
strokeDasharray="1"
strokeDashoffset="1"
/>
</svg>
<span className="prec__glyphs">
<span ref={glyph("stop")} className="prec__glyph prec__stop" />
<svg
ref={glyph("clear")}
className="prec__glyph prec__clear"
style={{ opacity: 0 }}
width="40"
height="40"
viewBox="0 0 24 24"
fill="none"
stroke="currentColor"
strokeWidth="2"
strokeLinecap="round"
strokeLinejoin="round"
aria-hidden="true"
>
<path d="M12 4A8.6 8.6 0 1 1 4.55 8.3" />
<path d="M1.52 8.45 5 7.52 5.93 11" />
</svg>
</span>
</button>
<button ref={mainRef} type="button" className="prec__main" aria-label="Record" title="Record (Space)">
<span className="prec__glyphs">
<span ref={glyph("rec")} className="prec__glyph prec__recGlyph" />
<span ref={glyph("pause")} className="prec__glyph prec__pause" style={{ opacity: 0 }}>
<span />
<span />
</span>
<svg
ref={glyph("play")}
className="prec__glyph"
style={{ opacity: 0 }}
width="40"
height="44"
viewBox="0 0 40 44"
aria-hidden="true"
>
<path
d="M8 5.6v32.8c0 2.3 2.5 3.7 4.5 2.5l26-16.4a2.9 2.9 0 0 0 0-5L12.5 3.1C10.5 1.9 8 3.3 8 5.6Z"
fill="#f6e2e1"
/>
</svg>
</span>
</button>
{/* a continuous-curvature rim, drawn from the same path as the clip */}
<svg className="prec__rim" width="700" height="700" viewBox="0 0 700 700" aria-hidden="true">
<defs>
<linearGradient id="prec-rim" x1="0" y1="0" x2="0" y2="1">
<stop offset="0" className="prec__rimStop prec__rimStop--0" />
<stop offset="0.25" className="prec__rimStop prec__rimStop--1" />
<stop offset="1" className="prec__rimStop prec__rimStop--2" />
</linearGradient>
</defs>
<path d={RIM} fill="none" stroke="url(#prec-rim)" strokeWidth="2" />
</svg>
</div>
</div>
</div>
</div>
);
}